February 18, 2017

Club Penguin for Adults

On December 15, 2016, Oculus officially launched Oculus Rooms, the VR pioneer’s first move into social VR. Essentially, the idea is that you and your friend/acquaintances/enemies can gather together in a virtual space, and interact. Here’s the company’s somewhat breathless description of the whole idea: The first wave of VR was all about the magic […]

February 15, 2017

Taking Privacy and VR Seriously

They’re Watching You. Really. One of the most vital, yet elusive, legal issues surrounding VR is privacy. The concept has its roots in the oldest, most basic elements of American law. It’s enshrined, ultimately, in the Fourth Amendment of the Constitution, which has been defined to include issues such as birth control, free speech, and […]

February 11, 2017

Squirtle Goes to Washington

Jefferson Smith: I-I-I don’t think I’ve ever been so thrilled in my whole life. And that Lincoln Memorial! Gee whiz. That Mr. Lincoln, there he is. He just lookin’ right straight at you as you come right up those steps. Just – just sitting there, like he was waiting for somebody to come along. Jimmy […]

December 20, 2016

VR and Mental Health

In drama, there’s this fascinating convention called The Fourth Wall. The Fourth Wall is the term used to describe the way in which the actors in a live theatrical performance pretend there’s an invisible wall between themselves and the audience. The audience can see through the pretend wall, and watch the players, but the players […]

November 15, 2016

VR, AR and Loading a C-5

One of the earliest, and most consistent users of virtual reality has been the military. In all kinds of military jobs, VR provides a way to enhance work to make it more accurate, more efficient, and less prone to costly mistakes. One example is the work of a “loadmaster”, the person responsible for loading, unloading […]

November 5, 2016

What Can You Legally Do With A Celebrity In VR?

When the first Harry Potter movie came out, Emma Watson, the actress who played Hermione Granger, looked like this: She was ten years old, and it was 1999. The final movie came out in 2010, and Watson was 20. She looked more like this: The internet being, ah, the Internet, apparently a considerable fan base […]

October 14, 2016

Copyright, VR and MOOCs

One of the things that makes technology different from many other businesses is that in order for a product to succeed, you need partners. More specifically, you need developers. Whether it’s Microsoft Windows, or Linux, or whatever, you need people out there who are going to write code for your technology, and create the actual […]

October 3, 2016

VR Advertising and Mr. Evil

You’re in the middle of a virtual reality game. As part of the game, you end up chasing the bad guy (or one of them) down the long, long jetway onto a Cathay Pacific Airbus A380 that’s sitting at the gate, virtually scheduled to leave for Hong Kong. You go through the door, and make […]

September 5, 2016

The VR Shooting Range and the Law of Unintended Consequences

The Law of Unintended Consequences is an informal, but widely known, observation that when people do something, there are almost always unforeseeable consequences — both positive and negative. This principle applies especially to governments (and laws) and particularly to emerging technologies. Like virtual reality, as (very) vividly demonstrated by a company in Las Vegas, Nevada […]

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