Esports Articles

UK’s Online Safety Bill: Implications for Tech Firms
1000 649 David Hoppe

The government of the United Kingdom is currently considering an Online Safety Bill (OSB) in an effort to ensure safety and security within the metaverse. Following months of debate, delay, and discussion, the OSB had its second reading in the House of Commons on April 19.

Timeout! States Struggle to Provide an Effective Framework for Esports Regulation
1000 648 Christopher Reggie

As of early 2022, esports tournaments have paid more than $1 billion in prize money to nearly 100,000 players over 48,000 tournaments worldwide. New and ongoing tournaments award an average of around $1 million per month in prizes as players, sponsors, team owners, tournament organizers, marketers, and other stakeholders rush to claim their piece of the action.

Real-Money Gaming: Taking Off and Cashing In
1000 648 David Hoppe

Esports and skill-based gaming have become highly competitive arenas, with millions of people playing against each other daily, vying for lucrative sponsorships, and supported by rabid fan followings. Many want to get a piece of the action. Esports Network expects real-money games industry revenue to top $2.5 billion by the end of the year.

NFTs Transforming a Multi-billion-dollar Fantasy Sports Industry
1000 648 David Hoppe

Non-fungible tokens (NFTs) are making headlines again, this time in fantasy sports. In September 2021, the French start-up company Sorare announced that it had raised significant capital—$680 million to be exact—for its fantasy football (soccer) platform.

Jay-Z vs Damon Dash: Lessons for Emerging Technologies Companies
1000 648 David Hoppe

Rapper Jay-Z’s legal beef with record executive Damon Dash entangles old-school creativity and newfangled technology, providing lessons for performers, promoters, developers, and anyone else involved in the arts world. The disagreement between two-thirds of the founding braintrust behind Roc-A-Fella Records centers on the ownership and regulation of non-fungible tokens (NFTs) and is likely to open a flurry of issues related to NFTs.

Open App Markets Act Takes Aim at Apple, Google Stores
1000 648 David Hoppe

While Epic Games’ lawsuit against Apple has drawn attention to practices such as Apple’s 15 to 30 percent commission on app sales, in-app purchases, and Apple’s gag rule on advertising, Apple is not the only tech company developers and regulators have in their sights. Google, Valve, and other digital behemoths have also been accused of abusing their market dominance by imposing exorbitant fees upon app developers.

Leveling the Playing Field: Regulation of Esports NFTs
1000 648 David Hoppe

Many believe that non-fungible tokens (NFTs) are poised to revolutionize the esports industry. Current applications of NFTs in esports include awarding NFTs in place of physical tournament trophies, which is a much more efficient solution given the prevalence of online competitions today;

MetaClan Combines Esports and the Decentralized Organization
1000 648 David Hoppe

The online gaming community is always looking for the next new device, technology, or adventure. What if the latest idea is to start a gaming collective that leverages cryptotoken and blockchain technologies? The online gaming community is helping push the boundaries for non-traditional organizational structures in the esports arena.

Video Games Lawyer
State-sanctioned Esports Commissions Present Challenges, Opportunities for Governments and Industry Players
1000 649 David Hoppe

Much like the California Gold Rush and the Oklahoma Land Rush, the economic opportunities offered by the Esports Rush are outpacing the industry’s ability to control dubious practices, unethical behavior, and outright lawlessness.