Video Games Articles

Pedal to the Meta: Metaverse Gaming Outpaces Regulation
1000 648 Amy Sanderson

Over half of the US video game players who responded to a survey believe the metaverse will revolutionize gaming. That enthusiasm, and the fact that major players such as Meta, Roblox, and Epic are bankrolling metaverse developments, is propelling the global metaverse gaming market to an estimated $710.21 billion by 2027.

Singapore Slings: Island Nation Takes a Shot at Remote Gaming Regulations
1024 664 David Hoppe

Singapore’s government recently enacted the Gambling Control Act 2022 (GCA22) and the Gambling Regulatory Authority of Singapore Act 2022 (GRAS22) to add more consumer protections and include new games and products, especially those conducted online.

Review Privacy and Purchase Policies to Avoid Epic Failure
1000 648 David Hoppe

Epic Games’ half-billion-dollar lesson in children’s online privacy protection and the perils of retail trickery should serve as an early-warning system for other platforms considering ways to boost microtransactions and leverage user data.

Real-Money Gaming: Taking Off and Cashing In
1000 648 David Hoppe

Esports and skill-based gaming have become highly competitive arenas, with millions of people playing against each other daily, vying for lucrative sponsorships, and supported by rabid fan followings. Many want to get a piece of the action. Esports Network expects real-money games industry revenue to top $2.5 billion by the end of the year.

NFTs Transforming a Multi-billion-dollar Fantasy Sports Industry
1000 648 David Hoppe

Non-fungible tokens (NFTs) are making headlines again, this time in fantasy sports. In September 2021, the French start-up company Sorare announced that it had raised significant capital—$680 million to be exact—for its fantasy football (soccer) platform.

Jay-Z vs Damon Dash: Lessons for Emerging Technologies Companies
1000 648 David Hoppe

Rapper Jay-Z’s legal beef with record executive Damon Dash entangles old-school creativity and newfangled technology, providing lessons for performers, promoters, developers, and anyone else involved in the arts world. The disagreement between two-thirds of the founding braintrust behind Roc-A-Fella Records centers on the ownership and regulation of non-fungible tokens (NFTs) and is likely to open a flurry of issues related to NFTs.

Judge: Apple Not a Monopoly but Engaged In Anticompetitive Practices
1000 648 David Hoppe

Many of today’s headlines proclaim Epic Games’ “victory” over Apple in their landmark lawsuit announced this morning by Judge Yvonne Gonzalez Rogers in the District Court for the Northern District of California. As usual, however, the reality is less clear-cut. In a win for Epic, the judge did rule Apple violated antitrust laws by forbidding…

Open App Markets Act Takes Aim at Apple, Google Stores
1000 648 David Hoppe

While Epic Games’ lawsuit against Apple has drawn attention to practices such as Apple’s 15 to 30 percent commission on app sales, in-app purchases, and Apple’s gag rule on advertising, Apple is not the only tech company developers and regulators have in their sights. Google, Valve, and other digital behemoths have also been accused of abusing their market dominance by imposing exorbitant fees upon app developers.

Leveling the Playing Field: Regulation of Esports NFTs
1000 648 David Hoppe

Many believe that non-fungible tokens (NFTs) are poised to revolutionize the esports industry. Current applications of NFTs in esports include awarding NFTs in place of physical tournament trophies, which is a much more efficient solution given the prevalence of online competitions today;