Video Games Articles

Artistic License: Contracting IP to Media Producers
1000 648 Yusuke Hisashi

Intellectual property licensing is a complex but lucrative process for creators and rights holders. When a TV show, movie, or video game is adapted from an existing work like a novel or comic book, or when the production wants to use a person’s artwork, music, fashion designs, or computer code, the original IP owner can license their work and earn fees and royalties. However, the legal implications surrounding these deals require careful consideration.

India’s Real-Money Gaming Regulation: What’s In the Cards for US Companies?
1000 648 David Hoppe

The online gaming industry in India has enjoyed significant growth in recent years, with real-money gaming emerging as one of its most popular segments. However, this growth has also led to concerns about gaming addiction, money laundering, underage gambling, and lack of consumer protection.

Legislate, Regulate, Accumulate: How Busineses Can Profit From AI Laws
1000 648 David Hoppe

The launch of ChatGPT in November 2022 sparked intense debate about the potential damage that uncontrolled generative artificial intelligence systems might cause. As this conversational AI model demonstrated unprecedented capabilities, concerns mounted over how such technology could be misused to spread misinformation, automate online abuse, or support illegal activities.

Trade Dress Rehearsal: Becoming Your Own Fashion Police
1000 648 Yusuke Hisashi

As the metaverse and other virtual worlds edge toward interoperability and user immersion, new complexities surrounding intellectual property protections have emerged. In particular, industrial design rights and trade dress have become pivotal forms of IP that lawmakers aim to adapt for virtual goods and experiences.

Virginia’s Supreme Court Speaks: No Joy(stick) for Real Money Gamers
1000 648 Amy Sanderson

Just before Thanksgiving 2023, the Virginia Supreme Court overturned a lower court decision and reinstated the state’s ban on slot machine-like skill gaming machines. Until that point, the lower court had prevented the state from enforcing the ban that passed the General Assembly in 2020. The Supreme Court ruled that it had jurisdiction to intervene, even though the lawsuit challenging the ban is yet to go to trial in Greensville Circuit Court.

Complying with Beneficial Ownership Reporting Rules
1000 648 David Hoppe

The Financial Crimes Enforcement Network (FinCEN) has adopted stringent regulations aimed at curtailing use of small business entities as shell companies used by criminal elements to fund global terrorism, launder money, evade taxation, and conduct a host of other illegal activities.

Size Matters Before the Court: How the “Trump Too Small” Copyright Arguments Measure Up
1000 648 Yusuke Hisashi

Is it possible that granting intellectual property rights protection to political commentary could actually limit rather than promote free speech?
That question presents an interesting subplot as the US Supreme Court weighs in on Vidal v. Elster, an intriguing exercise in the relativity of the First Amendment, trademark, and privacy/publicity.

Gaming the System: Legal Limitations of the Metaverse
1000 648 Amy Sanderson

The metaverse, once confined to the realms of gaming and virtual reality projects, has rapidly evolved into a fundamental technology in several multi-billion-dollar industries. Its influence has permeated diverse sectors including sports, entertainment, and business, transforming the way these industries operate and engage with their audiences.

Ready (Or Not) Player One: AI Forces Intellectual Property to Gaming’s Forefront
1000 648 Amy Sanderson

Artificial intelligence, despite its potential to transform business sectors, scientific discovery, and human interaction, is not without its detractors. One notable area of contention lies within the video game industry, as developers must increasingly grapple with complex legal challenges arising from the integration of the technology in their titles.