VR/AR/MR Articles

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Augmented Reality Will Be the Tech Revolution of the ’20s
1000 648 David Hoppe

In the 1990s, computing technology reached a level of affordability that brought desktop PCs into homes around the world. In the 2000s, those desktop computers connected users to the world wide web, and thus to nearly unlimited information as well as to other users in forums and chat rooms, and eventually, via social media.

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VR / AR News: The Latest VR / AR Use Case: Reuniting Loved Ones with the Dead
1000 648 David Hoppe

Technology is changing nearly every aspect of how we live and this now includes the way we grieve. Virtual reality and augmented reality can now give us the opportunity to see, hear, and interact with replicas of our loved ones who have passed away. Interacting with Replica of Deceased The emotional devastation…

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VR/AR News: Virtual and Augmented Reality Investment Down 36% in 2019, According to Greenlight Insights
1000 648 David Hoppe

Total investment in virtual and augmented reality (XR) technology decreased by $1 billion in 2019, according to a new report from the XR marketing firm Greenlight Insights. Whereas total investment reached a record-breaking $2.8 billion in 2017, this figure decreased to $1.8 billion in 2019.  “After seven consecutive years of growth, venture…

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Infographic: VR Attracts More Attention, but AR Will be the Winner
1000 648 David Hoppe

Key stats and facts regarding the global VR and AR market. Topics on display include app usage, user bases and projected revenue.

VR lawyer
Can “VR Sickness” Provide the Basis for a Successful Class Action or Personal Injury Lawsuit?
1000 648 David Hoppe

“VR sickness” or “simulator sickness” is a common occurrence that is caused by factors such as a fraction-of-a-second delay in the headset display’s responses to the player’s movements while using motion-based VR experiences. While its effects are usually temporary, VR sickness can cause disorientation, vomiting, pain and suffering. Perhaps more significantly, VR…

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Eleven Crimes that Occur in Virtual Reality
1000 648 David Hoppe

While still in the early stages of adoption, virtual reality already plays host to a range of criminal activities, from extortion and terrorism to money laundering and prostitution. The law has yet to fully catch up with crimes in virtual reality, but the types of harm that can be done in virtual…

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Quality of User Experience is Driving VR/AR Sales
1000 648 David Hoppe

Recent sales figures and forecasts indicate that high-quality user experience is a principal factor driving VR/AR hardware sales, a fact that bodes well for the market. The Novelty is Wearing off… for the Better IDC predicts that the VR/AR market will grow at a compound annual growth rate of 66.7% from 2019…

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VR, AR and Loading a C-5
1000 648 David Hoppe

One of the earliest, and most consistent users of virtual reality has been the military. In all kinds of military jobs, VR provides a way to enhance work to make it more accurate, more efficient, and less prone to costly mistakes. One example is the work of a “loadmaster”, the person responsible…

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VR and Mental Health
1000 648 David Hoppe

In drama, there’s this fascinating convention called The Fourth Wall. The Fourth Wall is the term used to describe the way in which the actors in a live theatrical performance pretend there’s an invisible wall between themselves and the audience. The audience can see through the pretend wall, and watch the players,…