Gamma Law Video Minute

copyright lawyer
GLVM: What’s the Most Important Part of a Content License Agreement?
1000 648 David Hoppe

What’s the most important part of a content license agreement? Is it the liability sections? The royalty provisions? The reps/warranties?

copyright lawyer
GLVM: How can Copyright and Trademark Cover the Same Rights?
1000 648 David Hoppe

Is it possible for the same IP to have both copyright and trademark protection? And how can that be an advantage?

Featured Articles

video games lawyer
Esports Law Continues to Evolve
1024 664 David Hoppe

Esports differ from other professional sports in several significant ways, but one of the most notable from a legal point of view is that the games have owners. No one can claim the right to control who plays traditional sports. You or I could go outside right now and play a game…

video games lawyer
Elements of Video Game Law
1000 648 David Hoppe

What is “Video Game Law”? Video game law encompasses a broad range of substantive legal areas, including intellectual property, advertising and licensing, and privacy and security.The battles and adventures that take place on-screen and in arenas around the globe rely upon legal frameworks, regulations, and work that protect the developers, publishers, and…

video games lawyer
Issues in Esports Law
1000 648 David Hoppe

What is “Esports Law”? “Esports law” encompasses a number of substantive legal areas, including those relating to intellectual property and licensing, advertising and endorsements, rights of publicity, live events, gambling regulation, privacy law, and many others.  The battles taking place on-screen and in arenas around the globe are founded upon what is…

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Fanning the Flames: Enthusiast Engagement in Web3
1024 664 David Hoppe

Web3 technologies have demonstrated the potential to be used as a tool for expanding and improving fan engagement. With the use of open-source, public blockchain-based protocols, fans can easily access and interact with their favorite sports leagues, esports companies, and other organizations in ways that were not previously possible.

Virtual Goods, Real Profits: Monetizing the Metaverse
1000 648 David Hoppe

As the metaverse’s popularity continues to grow, organizations are exploring new business models, ranging from play-to-earn games to virtual world customization. With these innovative technologies come unique legal and regulatory considerations that must be considered when deciding on an appropriate model for your organization.

Legal Guide to DAOs in the Metaverse
1000 648 David Hoppe

Decentralized autonomous organizations (DAOs) are rapidly gaining popularity in the metaverse. Creating and hosting a DAO in the metaverse offers organizations numerous benefits, such as increased participation, visibility, efficient interaction with other applications and organizations, access to global audiences, and opportunities to take advantage of the growth of this relatively new landscape.

Case Clothed: Legal Considerations for Digital Fashion Creators
1000 648 Yusuke Hisashi

Fashion brands invest significant time, money, and effort into creating unique designs, logos, and other intellectual property (IP) that sets them apart from their competitors.

Playing It By Ear: Money and Music Rights in the Metaverse
1000 648 Amy Sanderson

The metaverse promises to open a world of new possibilities, applications, and business models, and along with these new ways of working, socializing, and entertaining ourselves come a host of legal questions.

The Legal Landscape Surrounding AI-generated Art
1000 648 Yusuke Hisashi

Artificial intelligence (AI) has the potential to revolutionize the way art is created, with some experts even predicting that AI-generated art will eventually become mainstream content.

Can Hong Kong’s Retail Crypto Laws Lure US Firms?
1000 648 David Hoppe

With Hong Kong’s recent announcement that it will legalize retail trading of cryptocurrency, how should American crypto firms approach business operations in Asia? 

Pedal to the Meta: Metaverse Gaming Outpaces Regulation
1000 648 Amy Sanderson

Over half of the US video game players who responded to a survey believe the metaverse will revolutionize gaming. That enthusiasm, and the fact that major players such as Meta, Roblox, and Epic are bankrolling metaverse developments, is propelling the global metaverse gaming market to an estimated $710.21 billion by 2027.

Singapore Slings: Island Nation Takes a Shot at Remote Gaming Regulations
1024 664 David Hoppe

Singapore’s government recently enacted the Gambling Control Act 2022 (GCA22) and the Gambling Regulatory Authority of Singapore Act 2022 (GRAS22) to add more consumer protections and include new games and products, especially those conducted online.