Gamma Law Video Minute

9/13/23 Gamma Law Free Zoom Seminar Discussion in Japanese
1000 648 David Hoppe

Gamma Law held a Zoom seminar on NBA Collective NFT “Top Shot”, legal issues on blockchain game business models, players and platforms.

copyright lawyer
GLVM: What’s the Most Important Part of a Content License Agreement?
1000 648 David Hoppe

What’s the most important part of a content license agreement? Is it the liability sections? The royalty provisions? The reps/warranties?

Featured Articles

video games lawyer
Esports Law Continues to Evolve
1024 664 David Hoppe

Esports differ from other professional sports in several significant ways, but one of the most notable from a legal point of view is that the games have owners. No one can claim the right to control who plays traditional sports. You or I could go outside right now and play a game…

video games lawyer
Elements of Video Game Law
1000 648 David Hoppe

What is “Video Game Law”? Video game law encompasses a broad range of substantive legal areas, including intellectual property, advertising and licensing, and privacy and security.The battles and adventures that take place on-screen and in arenas around the globe rely upon legal frameworks, regulations, and work that protect the developers, publishers, and…

video games lawyer
Issues in Esports Law
1000 648 David Hoppe

What is “Esports Law”? “Esports law” encompasses a number of substantive legal areas, including those relating to intellectual property and licensing, advertising and endorsements, rights of publicity, live events, gambling regulation, privacy law, and many others.  The battles taking place on-screen and in arenas around the globe are founded upon what is…

Gamma Law Articles

  • All
  • Web3
  • Blockchain
  • Entertainment
  • Games
  • AI (Artificial Intelligence)
Block and Tackle: Regulating Skill-Based Blockchain Games
1000 648 Amy Sanderson

Web3 gaming’s emergence has ushered in a new era of immersive, transparent, and decentralized gameplay, presenting unimaginable new odysseys for players and developers alike. Despite the promising opportunities, Web3 gaming must overcome several hurdles before it can fulfill its potential as a mainstream business model and entertainment option.

Gaming and Loan: Virtual Economies Level Up Real-World Finance
1000 648 Amy Sanderson

Video games and virtual worlds have given rise to a new frontier of financial integration, blurring the lines between digital entertainment and real-world economics. As gaming ecosystems have matured, they’ve transformed into complex economic entities, complete with proprietary payment systems, digital wallets, and even credit facilities

Tax Tasks: Mitigating Liability in a Potential Metaverse Tax
1000 648 David Hoppe

The metaverse continues to be one of the hottest topics in the tech world, with projections that it could become an $800 billion market by 2024. As virtual worlds and experiences powered by the metaverse grow in popularity and economic significance, governments will grow eager to tax the purchases and income derived from metaverse business activities.

Decentral Casting: Reimagining Entertainment in Web3
1000 648 Amy Sanderson

The way we entertain ourselves, handle money, and learn new things is changing as technology evolves. Web3, in particular, is giving us all pause to take a closer look at entertainment, finance, and how we learn new skills.

Will the US Match UK’s Play On Real-Money Gaming Fraud Protections?
1000 648 David Hoppe

The allure of virtual skill-based gaming platforms, with their promise of tangible rewards for player speed, knowledge, and coordination, attracts players worldwide. However, beneath the seemingly innocuous surface of these games lies a pervasive issue: the exploitation of unsuspecting gamers through fraud and deception.

Joint Liability: AI/Metaverse Convergence Legal Issues
1000 648 Amy Sanderson

In the physical world and most Web3 constructs, “Only individuals (are) considered subjects of the metaverse … and legal entities, avatars, electronic personalities, virtual digital robots, … and digital humanoids (are classified as) objects,” (emphasis added).

Disputed Territory: Resolving Conflict in Web3
1000 648 David Hoppe

Web3 represents a transformative shift in how the world will structure and use the internet, heralding a new era of digital interaction that emphasizes user-centricity, transparency, and decentralization. Rooted in blockchain technology, Web3 is an evolution from the current state of play that is dominated by power players and intermediaries.

Casinofied Video Games for Kids: Gambling Gateways or Innocent Fun?
1000 648 David Hoppe

Digital gaming technologies have become a normal part of people’s lives in various settings, including home, school, and social domains. These games, often accessible through social media platforms, offer a simulated casino experience without involving real money.

Utility Vehicles: Expanding Networks through Tokenization
1000 648 Yusuke Hisashi

Generative AI can now produce audio and video experiences that are indiscernible from the real thing. Technology facilitates the digital dissemination of user-generated content (UGC) faster and more ubiquitously than ever. While these developments promise to transform the way humans work, play, learn, and interact, they can also enable antisocial and illegal behaviors.