Gamma Law Video Minute

9/13/23 Gamma Law Free Zoom Seminar Discussion in Japanese
1000 648 David Hoppe

Gamma Law held a Zoom seminar on NBA Collective NFT “Top Shot”, legal issues on blockchain game business models, players and platforms.

copyright lawyer
GLVM: What’s the Most Important Part of a Content License Agreement?
1000 648 David Hoppe

What’s the most important part of a content license agreement? Is it the liability sections? The royalty provisions? The reps/warranties?

Featured Articles

video games lawyer
Esports Law Continues to Evolve
1024 664 David Hoppe

Esports differ from other professional sports in several significant ways, but one of the most notable from a legal point of view is that the games have owners. No one can claim the right to control who plays traditional sports. You or I could go outside right now and play a game…

video games lawyer
Elements of Video Game Law
1000 648 David Hoppe

What is “Video Game Law”? Video game law encompasses a broad range of substantive legal areas, including intellectual property, advertising and licensing, and privacy and security.The battles and adventures that take place on-screen and in arenas around the globe rely upon legal frameworks, regulations, and work that protect the developers, publishers, and…

video games lawyer
Issues in Esports Law
1000 648 David Hoppe

What is “Esports Law”? “Esports law” encompasses a number of substantive legal areas, including those relating to intellectual property and licensing, advertising and endorsements, rights of publicity, live events, gambling regulation, privacy law, and many others.  The battles taking place on-screen and in arenas around the globe are founded upon what is…

Gamma Law Articles

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  • AI (Artificial Intelligence)
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  • Games
Security Fumbles and Data Interception: Information Safety in the Sports Metaverse
1000 648 David Hoppe

As major sports brands, esports teams, and corporate sponsors prepare to expand into the metaverse, a key priority must be protecting fans, players, and platforms in these immersive virtual worlds.

Robot Rights: Can AI Achieve Personhood?
1000 648 Yusuke Hisashi

As AI systems become increasingly sophisticated and exhibit cognition and creativity, a critical question arises: How should generative platforms be categorized from a legal standpoint? Are they mere tools that enable humans to maximize their abilities?

Bit-by-Bet: Cryptocurrency as Real-Money Game Stakes and Rewards
1000 648 David Hoppe

Cryptocurrencies and blockchain technology are revolutionizing the gaming industry. These groundbreaking technologies are unlocking new gaming experiences that center around true digital asset ownership, the creation of decentralized virtual economies, and the potential to earn real-world value.

The Naked Truth: AI Pornography Law
1000 648 David Hoppe

Artificial intelligence continues to find application in a rapidly-growing number of sectors and the adult entertainment industry is no exception. While deepfakes continue to plague communities, legitimate AI-generated pornography companies face a unique set of legal issues that they must address to ensure they operate within the law.

Artistic License: Contracting IP to Media Producers
1000 648 Yusuke Hisashi

Intellectual property licensing is a complex but lucrative process for creators and rights holders. When a TV show, movie, or video game is adapted from an existing work like a novel or comic book, or when the production wants to use a person’s artwork, music, fashion designs, or computer code, the original IP owner can license their work and earn fees and royalties. However, the legal implications surrounding these deals require careful consideration.

India’s Real-Money Gaming Regulation: What’s In the Cards for US Companies?
1000 648 David Hoppe

The online gaming industry in India has enjoyed significant growth in recent years, with real-money gaming emerging as one of its most popular segments. However, this growth has also led to concerns about gaming addiction, money laundering, underage gambling, and lack of consumer protection.

Legislate, Regulate, Accumulate: How Busineses Can Profit From AI Laws
1000 648 David Hoppe

The launch of ChatGPT in November 2022 sparked intense debate about the potential damage that uncontrolled generative artificial intelligence systems might cause. As this conversational AI model demonstrated unprecedented capabilities, concerns mounted over how such technology could be misused to spread misinformation, automate online abuse, or support illegal activities.

Trade Dress Rehearsal: Becoming Your Own Fashion Police
1000 648 Yusuke Hisashi

As the metaverse and other virtual worlds edge toward interoperability and user immersion, new complexities surrounding intellectual property protections have emerged. In particular, industrial design rights and trade dress have become pivotal forms of IP that lawmakers aim to adapt for virtual goods and experiences.

Virginia’s Supreme Court Speaks: No Joy(stick) for Real Money Gamers
1000 648 Amy Sanderson

Just before Thanksgiving 2023, the Virginia Supreme Court overturned a lower court decision and reinstated the state’s ban on slot machine-like skill gaming machines. Until that point, the lower court had prevented the state from enforcing the ban that passed the General Assembly in 2020. The Supreme Court ruled that it had jurisdiction to intervene, even though the lawsuit challenging the ban is yet to go to trial in Greensville Circuit Court.