Gamma Law Video Minute

9/13/23 Gamma Law Free Zoom Seminar Discussion in Japanese
1000 648 David Hoppe

Gamma Law held a Zoom seminar on NBA Collective NFT “Top Shot”, legal issues on blockchain game business models, players and platforms.

copyright lawyer
GLVM: What’s the Most Important Part of a Content License Agreement?
1000 648 David Hoppe

What’s the most important part of a content license agreement? Is it the liability sections? The royalty provisions? The reps/warranties?

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  • AI (Artificial Intelligence)
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Size Matters Before the Court: How the “Trump Too Small” Copyright Arguments Measure Up
1000 648 Yusuke Hisashi

Is it possible that granting intellectual property rights protection to political commentary could actually limit rather than promote free speech?
That question presents an interesting subplot as the US Supreme Court weighs in on Vidal v. Elster, an intriguing exercise in the relativity of the First Amendment, trademark, and privacy/publicity.

Gaming the System: Legal Limitations of the Metaverse
1000 648 Amy Sanderson

The metaverse, once confined to the realms of gaming and virtual reality projects, has rapidly evolved into a fundamental technology in several multi-billion-dollar industries. Its influence has permeated diverse sectors including sports, entertainment, and business, transforming the way these industries operate and engage with their audiences.

Ready (Or Not) Player One: AI Forces Intellectual Property to Gaming’s Forefront
1000 648 Amy Sanderson

Artificial intelligence, despite its potential to transform business sectors, scientific discovery, and human interaction, is not without its detractors. One notable area of contention lies within the video game industry, as developers must increasingly grapple with complex legal challenges arising from the integration of the technology in their titles.

9/13/23 Gamma Law Free Zoom Seminar Discussion in Japanese
1000 648 David Hoppe

Gamma Law held a Zoom seminar on NBA Collective NFT “Top Shot”, legal issues on blockchain game business models, players and platforms.

Propaganda in War Video Games: A Legal Minefield for Developers
1000 648 Amy Sanderson

Video games have long since transcended the realm of mere entertainment. With their immersive worlds, compelling narratives, and intricate mechanics, they’ve evolved into powerful platforms for communication and expression.

Virtual Office Politics: Work and the Law in the Digital Age
1000 648 David Hoppe

The COVID-19 pandemic profoundly affected the way businesses operate and interact with their employees, remote and hybrid work models chief among them. The expansion of working from home has given rise to innovative solutions that help organizations maintain productivity and engagement.

Don’t Drop the Legal Ball: Engaging Sports Fans with AI
1000 648 David Hoppe

Fan engagement is a vital aspect of the sports and esports industries, as organizations strive to strengthen their relationships with fans and provide unique experiences that bring them closer to the action.

Digital Assets Get Real: UK Proposes New Legal Category for Crypto, NFTs
1000 648 Yusuke Hisashi

In response to the evolving landscape of digital assets, the United Kingdom’s Law Commission (UKLC) has proposed a new category of personal property specifically tailored to cryptocurrencies and other digital assets.

AI-ding and Abetting? When AI Content Enables Criminals
1000 648 David Hoppe

When ChatGPT was launched last year, it took the tech world by storm thanks to its role as a smart coding assistant and its ability to speed the writing process for workers in any industry. Since then, generative AI systems for a variety of uses have gained fans all over the world.