Entertainment

Virtual Goods, Real Profits: Monetizing the Metaverse

1000 648 David Hoppe

As the metaverse’s popularity continues to grow, organizations are exploring new business models, ranging from play-to-earn games to virtual world customization. With these innovative technologies come unique legal and regulatory considerations that must be considered when deciding on an appropriate model for your organization.

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Legal Guide to DAOs in the Metaverse

1000 648 David Hoppe

Decentralized autonomous organizations (DAOs) are rapidly gaining popularity in the metaverse. Creating and hosting a DAO in the metaverse offers organizations numerous benefits, such as increased participation, visibility, efficient interaction with other applications and organizations, access to global audiences, and opportunities to take advantage of the growth of this relatively new landscape.

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Case Clothed: Legal Considerations for Digital Fashion Creators

1000 648 Yusuke Hisashi

Fashion brands invest significant time, money, and effort into creating unique designs, logos, and other intellectual property (IP) that sets them apart from their competitors.

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Playing It By Ear: Money and Music Rights in the Metaverse

1000 648 Amy Sanderson

The metaverse promises to open a world of new possibilities, applications, and business models, and along with these new ways of working, socializing, and entertaining ourselves come a host of legal questions.

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The Legal Landscape Surrounding AI-generated Art

1000 648 Yusuke Hisashi

Artificial intelligence (AI) has the potential to revolutionize the way art is created, with some experts even predicting that AI-generated art will eventually become mainstream content.

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UK’s Online Safety Bill: Implications for Tech Firms

1000 649 David Hoppe

The government of the United Kingdom is currently considering an Online Safety Bill (OSB) in an effort to ensure safety and security within the metaverse. Following months of debate, delay, and discussion, the OSB had its second reading in the House of Commons on April 19.

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Virtual Commerce: Brands in the Metave®se

1024 664 David Hoppe

The value of the global metaverse is expected to reach $800 billion by 2024. This represents more than 16-fold growth over the $48 billion generated in 2020. The metaverse brings with it a host of legal challenges and opportunities including trademark enforcement, branding and marketing deals, content partnerships and collaborations, market development, and customer diversification.

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Heavy Meta: Privacy and Cybersecurity in the Metaverse

1024 663 David Hoppe

The metaverse is poised to become the biggest technological revolution of the 21st century. It is likely to change the way humans engage with each other, revolutionizing social interaction, building whole new economies, and ushering in a host of privacy and cybersecurity issues.

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Can the Long Arm of the Law Reach Into Extended Reality?

1000 648 David Hoppe

Every day, millions of gamers, students, and other users around the world log in to experience the virtual world. Some are intent on playing the latest, most realistic video game. Others seek to recreate real-life social interactions in the virtual space.

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Lights!! Camera! Token! Are NFT’s Ready for Their Big Closeup?

1000 648 David Hoppe

Non-fungible tokens (NFTs) are once again proving their versatility. Entrepreneurs have found a variety of compelling uses for them in video games, drink recipes, digital art, fantasy sports, and more.

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