Entertainment

How Can US–Japan Digital Media Deals Structure IP, Licensing, and Compliance?

1000 648 David B. Hoppe

As the digital media ecosystem continues to mature, few relationships shape the global content economy as profoundly as the one between the United States and Japan.

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How Can Commercial Lottery Syndicates
Comply with US and State Law?

1000 648 David B. Hoppe

Lottery syndicates—groups of individuals who pool funds to purchase lottery tickets and share in any resulting winnings collectively—have evolved from informal office arrangements into a burgeoning segment of the commercial gaming industry.

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Can Tech Platforms Scale Age Verification Without Compromising Privacy?

1000 648 David B. Hoppe

The App Store Accountability Act (the Act) marks a significant inflection point in digital platform regulation, establishing mandatory child protection standards that reshape how app marketplaces manage age verification, user privacy, and parental consent.

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Who Owns the Future of Web3 Gaming?

1000 648 David B. Hoppe

While the crypto and NFT boom may be behind us, the rise of Web3 technologies—powered by decentralization, blockchain integration, and tokenization—continues to transform digital interaction. Nowhere is this shift more evident than in the gaming sector, where skill-based competition is redefining player engagement, ownership, and monetization.

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Leveling Up: What Video Game Studios Need to Know About Licensing IP for Film and TV

1000 648 David B. Hoppe

Advancements in computer-generated imagery (CGI) and AI have accelerated a transformative shift in the relationship between the video game industry and Hollywood.

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Flip for Funding: Delaware C Corps for Japanese Businesses

1000 648 David B. Hoppe

Global expansion presents a tantalizing prospect for many Japan-based companies seeking access to the vast opportunities available in international markets. One strategic maneuver garnering significant attention is the “Delaware flip,” a sophisticated restructuring technique that transforms a Japanese company into a US corporation.

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Decentral Casting: Reimagining Entertainment in Web3

1000 648 Amy Sanderson

The way we entertain ourselves, handle money, and learn new things is changing as technology evolves. Web3, in particular, is giving us all pause to take a closer look at entertainment, finance, and how we learn new skills.

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Critics Take AIm at Section 230

1024 664 Amy Sanderson

Generative AI can now produce audio and video experiences that are indiscernible from the real thing. Technology facilitates the digital dissemination of user-generated content (UGC) faster and more ubiquitously than ever. While these developments promise to transform the way humans work, play, learn, and interact, they can also enable antisocial and illegal behaviors.

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Parlaying Real-Money Gaming Success via Social Ads

1000 648 David B. Hoppe

The meteoric rise of mobile games and online wagering sites has sparked intense interest from developers, platforms, and investors seeking to capitalize on what has ballooned into a multibillion-dollar industry.

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Security Fumbles and Data Interception: Information Safety in the Sports Metaverse

1000 648 David B. Hoppe

As major sports brands, esports teams, and corporate sponsors prepare to expand into the metaverse, a key priority must be protecting fans, players, and platforms in these immersive virtual worlds.

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