Entertainment

Critics Take AIm at Section 230

1024 664 Amy Sanderson

Generative AI can now produce audio and video experiences that are indiscernible from the real thing. Technology facilitates the digital dissemination of user-generated content (UGC) faster and more ubiquitously than ever. While these developments promise to transform the way humans work, play, learn, and interact, they can also enable antisocial and illegal behaviors.

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Parlaying Real-Money Gaming Success via Social Ads

1000 648 David Hoppe

The meteoric rise of mobile games and online wagering sites has sparked intense interest from developers, platforms, and investors seeking to capitalize on what has ballooned into a multibillion-dollar industry.

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Security Fumbles and Data Interception: Information Safety in the Sports Metaverse

1000 648 David Hoppe

As major sports brands, esports teams, and corporate sponsors prepare to expand into the metaverse, a key priority must be protecting fans, players, and platforms in these immersive virtual worlds.

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Robot Rights: Can AI Achieve Personhood?

1000 648 Yusuke Hisashi

As AI systems become increasingly sophisticated and exhibit cognition and creativity, a critical question arises: How should generative platforms be categorized from a legal standpoint? Are they mere tools that enable humans to maximize their abilities?

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The Naked Truth: AI Pornography Law

1000 648 David Hoppe

Artificial intelligence continues to find application in a rapidly-growing number of sectors and the adult entertainment industry is no exception. While deepfakes continue to plague communities, legitimate AI-generated pornography companies face a unique set of legal issues that they must address to ensure they operate within the law.

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Artistic License: Contracting IP to Media Producers

1000 648 Yusuke Hisashi

Intellectual property licensing is a complex but lucrative process for creators and rights holders. When a TV show, movie, or video game is adapted from an existing work like a novel or comic book, or when the production wants to use a person’s artwork, music, fashion designs, or computer code, the original IP owner can license their work and earn fees and royalties. However, the legal implications surrounding these deals require careful consideration.

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India’s Real-Money Gaming Regulation: What’s In the Cards for US Companies?

1000 648 David Hoppe

The online gaming industry in India has enjoyed significant growth in recent years, with real-money gaming emerging as one of its most popular segments. However, this growth has also led to concerns about gaming addiction, money laundering, underage gambling, and lack of consumer protection.

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Fake-tober Surprise: Could Deepfakes Sway Voters?

1000 648 Amy Sanderson

What do videos of Donald Trump hugging Anthony Fauci and Hillary Clinton calling Ron DeSantis “just the kind of guy this country needs” have in common? Deepfake images, newscasts, and videos are cheap to produce and difficult to detect, offering tempting tools for politicians with less than a year until another contentious presidential election.

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Pan-Pacific Plans: A Guide for Japanese Companies Expanding to the US

1000 648 Yusuke Hisashi

The rapid evolution of the digital economy has exerted a profound impact on international business. One trend that’s increasingly coming into focus is the growing interest among Japanese companies in establishing corporations, branches, and regional headquarters in the United States.

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Metaverse Avatars: A Pandora’s Box of Legal Issues?

1000 648 David Hoppe

The concept of an avatar-based metaverse is becoming increasingly popular and is adding a new dimension to the world of social media. Businesses can benefit by using digital avatars as part of their brand identity and for delivering a more personal user experience to their customers.

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