AR/VR/MR

Great Brain Robbery: Web3 Intellectual Property Rights

1000 648 Amy Sanderson

Intellectual property rights (IPRs) play a critical role in the rapidly evolving Web3 environment, protecting the creativity, innovation, and artistic expression at the heart of the world’s digital transformation.

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Meta-verdict: Developers’ Liability for Avatar Misdeeds

1000 648 David Hoppe

We recently discussed the myriad legal issues arising out of the development of the metaverse and users’ interaction through avatars. Here, we look at some of the key legal risks that game developers, social applications, and metaverse platforms assume when problems occur in the virtual environment.

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Legal Guide to DAOs in the Metaverse

1000 648 David Hoppe

Decentralized autonomous organizations (DAOs) are rapidly gaining popularity in the metaverse. Creating and hosting a DAO in the metaverse offers organizations numerous benefits, such as increased participation, visibility, efficient interaction with other applications and organizations, access to global audiences, and opportunities to take advantage of the growth of this relatively new landscape.

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Playing It By Ear: Money and Music Rights in the Metaverse

1000 648 Amy Sanderson

The metaverse promises to open a world of new possibilities, applications, and business models, and along with these new ways of working, socializing, and entertaining ourselves come a host of legal questions.

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Virtual Commerce: Brands in the Metave®se

1024 664 David Hoppe

The value of the global metaverse is expected to reach $800 billion by 2024. This represents more than 16-fold growth over the $48 billion generated in 2020. The metaverse brings with it a host of legal challenges and opportunities including trademark enforcement, branding and marketing deals, content partnerships and collaborations, market development, and customer diversification.

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Heavy Meta: Privacy and Cybersecurity in the Metaverse

1024 663 David Hoppe

The metaverse is poised to become the biggest technological revolution of the 21st century. It is likely to change the way humans engage with each other, revolutionizing social interaction, building whole new economies, and ushering in a host of privacy and cybersecurity issues.

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Can the Long Arm of the Law Reach Into Extended Reality?

1000 648 David Hoppe

Every day, millions of gamers, students, and other users around the world log in to experience the virtual world. Some are intent on playing the latest, most realistic video game. Others seek to recreate real-life social interactions in the virtual space.

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video games lawyer

To Thrive, LBEs May Need to Pivot, Repurpose

1000 648 David Hoppe

In early 2020, Sandbox VR was a healthy business, with 10 virtual reality arcades in North America and Asia. By May 1, every one of them had closed. Revenue dropped…

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VR lawyer

VR Offers an Up-Close Look at COVID-19 Lung Damage

1000 648 David Hoppe

Dr. Keith Mortman, Chief of Thoracic Surgery at George Washington University Hospital, has created a virtual reality simulation of coronavirus-damaged lungs using a CAT scan from a patient in his…

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VR lawyer

Compose Music in VR with SolsticeVR

1000 648 David Hoppe

Music and virtual reality intersect with increasing frequency in today’s technological landscape. Numerous artists have recorded 360-degree music videos for viewing with a VR headset. While others, like AmplifyVR, utilize…

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