Gaming the System: Legal Limitations of the Metaverse

Gaming the System: Legal Limitations of the Metaverse

Gaming the System: Legal Limitations of the Metaverse

1000 648 Amy Sanderson

The metaverse, once confined to the realms of gaming and virtual reality projects, has rapidly evolved into a fundamental technology in several multi-billion-dollar industries. Its influence has permeated diverse sectors including sports, entertainment, and business, transforming the way these industries operate and engage with their audiences. Prominent global music brands and producers are pivoting toward the metaverse, leveraging it as a unique platform for hosting concerts and fostering immersive interactions with fans. Renowned sports clubs such as Manchester City are taking the fan experience to another level by constructing virtual stadiums, enabling enthusiasts to revel in their favorite matches from the comfort of their homes.

Yet, even as the metaverse continues to expand and innovate, it continues to encounter legal constraints, particularly within the gaming industry. This article delves into these legal limitations, exploring their implications for gaming companies navigating this burgeoning digital landscape.

The metaverse provides an exceptional tool for creating augmented reality experiences, fostering a profound connection with the digital world. It offers myriad applications within the gaming sector, including collaborative gameplay, monetized play, customizable gaming environments, transferable game assets, and multisensory immersion, to name a few. Leading gaming companies such as Decentraland, The Sandbox, Epic Games, Meta Platforms, and Improbable have already harnessed the metaverse’s capabilities to enhance their offerings. As we delve deeper into this topic, we will explore how these companies, and others, navigate the legal complexities of the metaverse while capitalizing on its transformative potential.


For the metaverse to flourish as a gaming platform, developers and regulators must navigate risks and issues regarding content copyright application and enforcement. The metaverse’s complex ecosystem, which encourages user-generated content, asset creation, and content sharing, amplifies these difficulties. Current copyright laws are ill-equipped to handle the intricacies of this digital landscape. They do not adequately account for users’ ability to create virtual assets, share virtual content, or represent copyrighted material from both the physical and virtual worlds. This oversight can lead to significant legal complications and potential infringement disputes.

The possibility of parallel and interconnected virtual worlds within the metaverse further complicates the issue. These worlds could be interconnected or completely isolated, each with its own set of rules and regulations. This scenario necessitates a robust and adaptable legal framework that can effectively navigate the dynamic and multifaceted nature of the metaverse, ensuring fair use of content while protecting intellectual property rights.


As noted above, the metaverse’s depictions of digital realms that are analogous to the real world invite the incorporation of familiar real-world brands, which presents the question of trademark protection. National and regional trademark watchdogs, including the United States Patent & Trademark Office, have established guidelines for metaverse trademark applications and filing procedures, but the enforcement mechanisms within this digital landscape are still in their infancy.

One significant hurdle is the principle of territoriality inherent in trademark protection. Trademarks are typically protected within the confines of a specific country, selected countries, or a designated region. This geographic limitation complicates matters for rights holders who need to demonstrate that a trademark infringement had repercussions within the area where the trademark is legally protected. In a virtual environment such as the metaverse, where geographical boundaries are blurred, this could pose considerable difficulties.

While certain domestic US trademark rules may provide a solution, their implementation could prove cost-prohibitive.

Libel and False Allegations

Much like the tangible world, metaverse platforms present forums in which individuals and brands can be (fairly or unfairly) maligned. The anonymity of the metaverse, however, may make brands and individuals even more susceptible to false accusations and unfounded allegations. Given the metaverse’s broad accessibility, a person or entity’s virtual presence can be exposed to a substantial circle of potential critics. This exposure can lead to damaging comments, derogatory language, and false assertions that could tarnish reputations and cause financial harm.

Traditional defamation laws have provided recourse for the targets of false accusations and harmful conduct, offering protection against unjust harm to their reputation. However, it is uncertain whether these existing laws, drafted to safeguard reputations within the domain of print and broadcast media, can be extended to the metaverse. They likely will require significant revisions or even an entirely new legal framework to ensure appropriate protection within the metaverse.

Identity Theft

The metaverse’s immersive environment often involves the use of avatars, digital representations of users in the virtual world. While these avatars enable users to interact and engage within the metaverse, they also present an opportunity for malicious actors to hack these digital personas, leading to potential identity theft. In such instances, hackers can impersonate users, wreaking havoc not only within the virtual realm but also in the physical world. This risk underscores inherent limitations in the metaverse as a gaming platform, particularly concerning identity protection.

Current data protection laws offer limited security against identity theft within the metaverse. These regulations were initially designed for traditional digital platforms, and they may not fully address the unique challenges posed by the metaverse’s complex, interconnected environment.

To mitigate these risks, developers, regulators, and users must collaborate on several fronts. Developers should prioritize robust security measures during the creation of avatars and other virtual identities. Regulators need to review and update existing data protection laws, ensuring they adequately cover the unique context of the metaverse. Users, meanwhile, should remain vigilant about their online security, employing strong passwords, two-factor authentication, and other protective measures.


Gaming companies and developers face uncharted territory when exploring the possibilities presented by metaverse gaming. The lack of a direct and comprehensive regulatory framework presents significant challenges, making it a precarious arena for those venturing into this space.

While the potential of the metaverse as a gaming platform is undeniable, the absence of clear laws and regulations underscores the importance of expert legal guidance. Engaging with lawyers specializing in the metaverse can prove invaluable for understanding the legal and regulatory limitations and their implications on the daily operations of gaming companies.

It is crucial that gaming companies intending to adopt the metaverse as a platform seek legal counsel to ensure they are adequately prepared for the complexities that lie ahead.

Gamma Law is a San Francisco-based Web3 firm supporting select clients in complex and cutting-edge business sectors. We provide our clients with the legal counsel and representation they need to succeed in dynamic business environments, push the boundaries of innovation, and achieve their business objectives, both in the U.S. and internationally. Contact us today to discuss your business needs.

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Amy Sanderson

All stories by: Amy Sanderson

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