Posts Tagged :

games

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Could Your Platform’s In-Game Currency Be Considered a Financial Instrument?

1000 648 David B. Hoppe

Online gaming platforms have stopped behaving like closed entertainment systems. What began as proprietary, end-user license–governed currency systems has drifted into something closer to financial infrastructure, without ever formally admitting the shift.

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2025 Video Game Development Primer: Is Your Studio Ready for New Legal Realities?

1000 648 David B. Hoppe

What began as pixelated escapism has scaled into an economic juggernaut. Video gaming saturates culture, dominates mainstream attention, and reshapes the boundaries of connection, competition, and creation.

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Section 230 Under Siege: How Would Revisions Affect Gaming and Web3 Platforms?

1000 648 David B. Hoppe

Enacted in 1996, Section 230 of the Communications Decency Act is widely regarded as a foundational statute for the modern internet. Its central clause — only 26 words long —

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How Have Game Contests Evolved in the Web3 Era?

1000 648 David B. Hoppe

The Web3 gaming market is experiencing unprecedented growth, projected to surge from $18 billion in 2023 to $40 billion by the end of 2024.

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How Do Name, Image, and Likeness (NIL) Rights Apply in Esports?

1000 648 Amy Sanderson

The global appeal of athletes, entertainers, and other public figures has long been a driving force in brand marketing. As esports and video games become deeply embedded in mainstream entertainment and popular culture, celebrity endorsements present significant commercial opportunities.

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Mod Squad: Legal Aspects of Social Content Moderation

1000 648 David B. Hoppe

The social media landscape is in flux. The dizzying rise of AI and the burgeoning metaverse have ignited a global debate around online safety and content moderation. At the heart of this discussion, in the United States at least, lies a critical question: How can we ensure a safe and healthy online environment without stifling free speech?

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Innovations and Obstacles: Building Skill-Based Games in the Web3 Era

1000 648 David B. Hoppe

Driven by community-centric governance, transparency, and the promise of true ownership, Web3 gaming is experiencing exponential growth. According to Future Market Insights, the Web3 gaming market was valued at $23.9 billion in 2023, with projections soaring to $133.2 billion by 2033.

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Sells Like Teen Spirit? How to Prepare for Rigorous Online Child Safety and Data Protection Laws

1000 648 David B. Hoppe

The House of Representatives, recently returned from summer recess, will review its versions of two bills the Senate believes will safeguard young people from the ravages of online life.  

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Creativity in Play: Licensing IP in Real-Money Games

1000 648 David B. Hoppe

Intellectual property rights in the real-money gaming (RMG) industry assume a pivotal role in shaping business strategies and generating revenue streams. Unlike the tangible domain of physical goods or the broader digital realm encompassing traditional computer games, RMG occupies a unique position where the nuances of IP licensing demand specialized attention and expertise.

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Don’t Get Pwned by Bad Esports Contracts

1000 648 Amy Sanderson

Global esports has experienced explosive growth over the past decade, driven by increased internet connectivity, the popularity of streaming platforms, and the rising quality of competitive video games. What began as niche activity fueled by local competition has evolved into a business that will grow to over $2 billion in 2024 and hit $9.29 billion by 2032, a CAGR of 20.7%.

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