Posts Tagged :

video games lawyer

Pedal to the Meta: Metaverse Gaming Outpaces Regulation

1000 648 Amy Sanderson

Over half of the US video game players who responded to a survey believe the metaverse will revolutionize gaming. That enthusiasm, and the fact that major players such as Meta, Roblox, and Epic are bankrolling metaverse developments, is propelling the global metaverse gaming market to an estimated $710.21 billion by 2027.

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Singapore Slings: Island Nation Takes a Shot at Remote Gaming Regulations

1024 664 David Hoppe

Singapore’s government recently enacted the Gambling Control Act 2022 (GCA22) and the Gambling Regulatory Authority of Singapore Act 2022 (GRAS22) to add more consumer protections and include new games and products, especially those conducted online.

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Review Privacy and Purchase Policies to Avoid Epic Failure

1000 648 David Hoppe

Epic Games’ half-billion-dollar lesson in children’s online privacy protection and the perils of retail trickery should serve as an early-warning system for other platforms considering ways to boost microtransactions and leverage user data.

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Judge: Apple Not a Monopoly but Engaged In Anticompetitive Practices

1000 648 David Hoppe

Many of today’s headlines proclaim Epic Games’ “victory” over Apple in their landmark lawsuit announced this morning by Judge Yvonne Gonzalez Rogers in the District Court for the Northern District…

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Open App Markets Act Takes Aim at Apple, Google Stores

1000 648 David Hoppe

While Epic Games’ lawsuit against Apple has drawn attention to practices such as Apple’s 15 to 30 percent commission on app sales, in-app purchases, and Apple’s gag rule on advertising, Apple is not the only tech company developers and regulators have in their sights. Google, Valve, and other digital behemoths have also been accused of abusing their market dominance by imposing exorbitant fees upon app developers.

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State Cryptocurrency and Blockchain Technologies Regulation a Minefield for Video Game Developers

1000 648 David Hoppe

US legislation regarding blockchain technologies varies widely from state to state and these regulations can bear heavily on the founding, funding, and operation of video game, VR/AR/XR, and other players in the digital media space.

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Tick…Tick…Boom!

1000 648 Christopher Reggie

After CJEU ruling, pre-ticked consent boxes could blow up in merchants’ faces A Court of Justice of the European Union (CJEU) ruling late last year places much greater restrictions on…

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copyright lawyer

GLVM: What’s the Most Important Part of a Content License Agreement?

1000 648 David Hoppe

What’s the most important part of a content license agreement? Is it the liability sections? The royalty provisions? The reps/warranties?

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video games lawyer

Don’t Feed the Video Game Industry Patent Trolls

1000 648 David Hoppe

Over the years since Magnavox sued Atari in 1974 over the user interface for Pong, a cottage industry has emerged based on enforcing patent infringement rights and extracting licensing fees…

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Video Games Lawyer

Skin Trade: Preventing and Punishing Digital Asset Theft

1000 648 David Hoppe

In-game assets can take the form of any good or attribute that can be purchased within a gaming platform using real or virtual currency. Examples include specialized character skins, clothing,…

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