Posts Tagged :

video games lawyer

Legislate, Regulate, Accumulate: How Busineses Can Profit From AI Laws

1000 648 David Hoppe

The launch of ChatGPT in November 2022 sparked intense debate about the potential damage that uncontrolled generative artificial intelligence systems might cause. As this conversational AI model demonstrated unprecedented capabilities, concerns mounted over how such technology could be misused to spread misinformation, automate online abuse, or support illegal activities.

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Trade Dress Rehearsal: Becoming Your Own Fashion Police

1000 648 Yusuke Hisashi

As the metaverse and other virtual worlds edge toward interoperability and user immersion, new complexities surrounding intellectual property protections have emerged. In particular, industrial design rights and trade dress have become pivotal forms of IP that lawmakers aim to adapt for virtual goods and experiences.

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Virginia’s Supreme Court Speaks: No Joy(stick) for Real Money Gamers

1000 648 Amy Sanderson

Just before Thanksgiving 2023, the Virginia Supreme Court overturned a lower court decision and reinstated the state’s ban on slot machine-like skill gaming machines. Until that point, the lower court had prevented the state from enforcing the ban that passed the General Assembly in 2020. The Supreme Court ruled that it had jurisdiction to intervene, even though the lawsuit challenging the ban is yet to go to trial in Greensville Circuit Court.

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Complying with Beneficial Ownership Reporting Rules

1000 648 David Hoppe

The Financial Crimes Enforcement Network (FinCEN) has adopted stringent regulations aimed at curtailing use of small business entities as shell companies used by criminal elements to fund global terrorism, launder money, evade taxation, and conduct a host of other illegal activities.

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Pedal to the Meta: Metaverse Gaming Outpaces Regulation

1000 648 Amy Sanderson

Over half of the US video game players who responded to a survey believe the metaverse will revolutionize gaming. That enthusiasm, and the fact that major players such as Meta, Roblox, and Epic are bankrolling metaverse developments, is propelling the global metaverse gaming market to an estimated $710.21 billion by 2027.

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Singapore Slings: Island Nation Takes a Shot at Remote Gaming Regulations

1024 664 David Hoppe

Singapore’s government recently enacted the Gambling Control Act 2022 (GCA22) and the Gambling Regulatory Authority of Singapore Act 2022 (GRAS22) to add more consumer protections and include new games and products, especially those conducted online.

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Review Privacy and Purchase Policies to Avoid Epic Failure

1000 648 David Hoppe

Epic Games’ half-billion-dollar lesson in children’s online privacy protection and the perils of retail trickery should serve as an early-warning system for other platforms considering ways to boost microtransactions and leverage user data.

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Judge: Apple Not a Monopoly but Engaged In Anticompetitive Practices

1000 648 David Hoppe

Many of today’s headlines proclaim Epic Games’ “victory” over Apple in their landmark lawsuit announced this morning by Judge Yvonne Gonzalez Rogers in the District Court for the Northern District…

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Open App Markets Act Takes Aim at Apple, Google Stores

1000 648 David Hoppe

While Epic Games’ lawsuit against Apple has drawn attention to practices such as Apple’s 15 to 30 percent commission on app sales, in-app purchases, and Apple’s gag rule on advertising, Apple is not the only tech company developers and regulators have in their sights. Google, Valve, and other digital behemoths have also been accused of abusing their market dominance by imposing exorbitant fees upon app developers.

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State Cryptocurrency and Blockchain Technologies Regulation a Minefield for Video Game Developers

1000 648 David Hoppe

US legislation regarding blockchain technologies varies widely from state to state and these regulations can bear heavily on the founding, funding, and operation of video game, VR/AR/XR, and other players in the digital media space.

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