Posts Tagged :

video games

Fake-tober Surprise: Could Deepfakes Sway Voters?

1000 648 Amy Sanderson

What do videos of Donald Trump hugging Anthony Fauci and Hillary Clinton calling Ron DeSantis “just the kind of guy this country needs” have in common? Deepfake images, newscasts, and videos are cheap to produce and difficult to detect, offering tempting tools for politicians with less than a year until another contentious presidential election.

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Size Matters Before the Court: How the “Trump Too Small” Copyright Arguments Measure Up

1000 648 Yusuke Hisashi

Is it possible that granting intellectual property rights protection to political commentary could actually limit rather than promote free speech?
That question presents an interesting subplot as the US Supreme Court weighs in on Vidal v. Elster, an intriguing exercise in the relativity of the First Amendment, trademark, and privacy/publicity.

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Gaming the System: Legal Limitations of the Metaverse

1000 648 Amy Sanderson

The metaverse, once confined to the realms of gaming and virtual reality projects, has rapidly evolved into a fundamental technology in several multi-billion-dollar industries. Its influence has permeated diverse sectors including sports, entertainment, and business, transforming the way these industries operate and engage with their audiences.

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Ready (Or Not) Player One: AI Forces Intellectual Property to Gaming’s Forefront

1000 648 Amy Sanderson

Artificial intelligence, despite its potential to transform business sectors, scientific discovery, and human interaction, is not without its detractors. One notable area of contention lies within the video game industry, as developers must increasingly grapple with complex legal challenges arising from the integration of the technology in their titles.

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Propaganda in War Video Games: A Legal Minefield for Developers

1000 648 Amy Sanderson

Video games have long since transcended the realm of mere entertainment. With their immersive worlds, compelling narratives, and intricate mechanics, they’ve evolved into powerful platforms for communication and expression.

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Pedal to the Meta: Metaverse Gaming Outpaces Regulation

1000 648 Amy Sanderson

Over half of the US video game players who responded to a survey believe the metaverse will revolutionize gaming. That enthusiasm, and the fact that major players such as Meta, Roblox, and Epic are bankrolling metaverse developments, is propelling the global metaverse gaming market to an estimated $710.21 billion by 2027.

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Singapore Slings: Island Nation Takes a Shot at Remote Gaming Regulations

1024 664 David Hoppe

Singapore’s government recently enacted the Gambling Control Act 2022 (GCA22) and the Gambling Regulatory Authority of Singapore Act 2022 (GRAS22) to add more consumer protections and include new games and products, especially those conducted online.

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Review Privacy and Purchase Policies to Avoid Epic Failure

1000 648 David Hoppe

Epic Games’ half-billion-dollar lesson in children’s online privacy protection and the perils of retail trickery should serve as an early-warning system for other platforms considering ways to boost microtransactions and leverage user data.

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Judge: Apple Not a Monopoly but Engaged In Anticompetitive Practices

1000 648 David Hoppe

Many of today’s headlines proclaim Epic Games’ “victory” over Apple in their landmark lawsuit announced this morning by Judge Yvonne Gonzalez Rogers in the District Court for the Northern District…

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Open App Markets Act Takes Aim at Apple, Google Stores

1000 648 David Hoppe

While Epic Games’ lawsuit against Apple has drawn attention to practices such as Apple’s 15 to 30 percent commission on app sales, in-app purchases, and Apple’s gag rule on advertising, Apple is not the only tech company developers and regulators have in their sights. Google, Valve, and other digital behemoths have also been accused of abusing their market dominance by imposing exorbitant fees upon app developers.

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