Posts By :

Amy Sanderson

Virginia’s Supreme Court Speaks: No Joy(stick) for Real Money Gamers

1000 648 Amy Sanderson

Just before Thanksgiving 2023, the Virginia Supreme Court overturned a lower court decision and reinstated the state’s ban on slot machine-like skill gaming machines. Until that point, the lower court had prevented the state from enforcing the ban that passed the General Assembly in 2020. The Supreme Court ruled that it had jurisdiction to intervene, even though the lawsuit challenging the ban is yet to go to trial in Greensville Circuit Court.

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Lost in Cyberspace: Navigating Metaverse Interoperability

1000 648 Amy Sanderson

The emergence of the metaverse, a collective virtual shared space that converges virtually enhanced physical reality and physically persistent virtual reality, is rapidly transforming our digital experiences.

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Fake-tober Surprise: Could Deepfakes Sway Voters?

1000 648 Amy Sanderson

What do videos of Donald Trump hugging Anthony Fauci and Hillary Clinton calling Ron DeSantis “just the kind of guy this country needs” have in common? Deepfake images, newscasts, and videos are cheap to produce and difficult to detect, offering tempting tools for politicians with less than a year until another contentious presidential election.

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Gaming the System: Legal Limitations of the Metaverse

1000 648 Amy Sanderson

The metaverse, once confined to the realms of gaming and virtual reality projects, has rapidly evolved into a fundamental technology in several multi-billion-dollar industries. Its influence has permeated diverse sectors including sports, entertainment, and business, transforming the way these industries operate and engage with their audiences.

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Ready (Or Not) Player One: AI Forces Intellectual Property to Gaming’s Forefront

1000 648 Amy Sanderson

Artificial intelligence, despite its potential to transform business sectors, scientific discovery, and human interaction, is not without its detractors. One notable area of contention lies within the video game industry, as developers must increasingly grapple with complex legal challenges arising from the integration of the technology in their titles.

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Propaganda in War Video Games: A Legal Minefield for Developers

1000 648 Amy Sanderson

Video games have long since transcended the realm of mere entertainment. With their immersive worlds, compelling narratives, and intricate mechanics, they’ve evolved into powerful platforms for communication and expression.

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Utah LLD

Utah Grants DAO’s Corporate Identity, Personhood Status

1000 648 Amy Sanderson

Utah Legislature’s passage of its DAO (Decentralized Autonomous Organization) Act on March 1 vaults it into the lead in the race to regulate DAOs by granting them unprecedented recognition as legal entities. The Act, which goes into effect on January 1, 2024, recognizes DAOs as legal entities and offers these organizations limited liability protection.

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Great Brain Robbery: Web3 Intellectual Property Rights

1000 648 Amy Sanderson

Intellectual property rights (IPRs) play a critical role in the rapidly evolving Web3 environment, protecting the creativity, innovation, and artistic expression at the heart of the world’s digital transformation.

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Playing It By Ear: Money and Music Rights in the Metaverse

1000 648 Amy Sanderson

The metaverse promises to open a world of new possibilities, applications, and business models, and along with these new ways of working, socializing, and entertaining ourselves come a host of legal questions.

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Pedal to the Meta: Metaverse Gaming Outpaces Regulation

1000 648 Amy Sanderson

Over half of the US video game players who responded to a survey believe the metaverse will revolutionize gaming. That enthusiasm, and the fact that major players such as Meta, Roblox, and Epic are bankrolling metaverse developments, is propelling the global metaverse gaming market to an estimated $710.21 billion by 2027.

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